Halcyon
Adaptive music and sound for an exploration game.
The brief
Halcyon has no enemies and no clock, so the music had to carry the player's curiosity for hours without repeating itself.
We built it from short layers that the game stacks as the world opens.
Credits
- Studio: Halcyon Games
- Engine: Unity, with Wwise
- Marlow Sound: music, sound design, implementation
Two layers of the world
0:00
- Small hoursExploration layer
- Slow lightNight layer